utorak, 3. studenoga 2015.
Ballons
- Balloons: The first airborne unit to become available, these are Wall Breakers that have been "promoted" to manning hot air balloons, dropping bombs on ground targets that cause splash damage (they cannot attack airborne units). The slowest troops in the game (0.625x Barbarian speed), requiring 5 housing spaces and 8 minutes to train, they preferentially target defensive buildings. While they have strong damage statistics, they are relatively fragile at low levels, making them most useful as cleanup troops (especially in single-player missions). However, at higher levels, they have enough health to be used in high-level attack strategies.
Wall Breakers
- Wall Breakers: Skeletons that carry bombs, they require 2 housing spaces, travel at the same speed as Archers, attack only ground targets, and preferably target walls that guard buildings and their AI is trained such that they will only attack buildings surrounded completely by wall with no gaps for troops to enter. However this has been very controversial sparking debates on the Supercell Forums. Wallbreakers take 2 minutes to train. Once they reach a wall (or, if no walls are available, a building or enemy troop), they halt for 1 second and detonate, blowing themselves up and doing damage to the target (plus splash damage). They have fragile health similar to that of Archers, and only modestly damage buildings or troops, but their damage is multiplied by 40 against walls.
četvrtak, 22. listopada 2015.
Giants
- Giants: Large (5 housing spaces) and slow troops (0.75x Barbarian speed) with robust health used mainly as "meat shields" for more fragile troops. Giants will attack defensive buildings until all of them are destroyed, and can only attack on the ground.
Goblins
Goblins: Useful for looting bases at lower levels, Goblins take 30 seconds to create. They have the highest damage per second of Tier 1 troops, not including the double damage they cause to resource buildings (gold, elixir, and dark elixir storage; gold mines; elixir collectors; dark elixir drills), but cannot attack airborne targets. Goblins are also the fastest ground-based troops (2x Barbarian speed), but have low health comparable to that of Archers. Before the winter 2014 update, they were unlocked at barracks level 3, but they are now unlocked at level 4, with Giants now being unlocked at level 3.
Archers
- Archers: The first units that can attack air troops, they are relatively fast to create (25 seconds). Ranged attack troops that fire arrows at their targets, they are faster than Barbarians (1.5x), but have less health (comparing maximum-level troops, the lowest of all troops) and do slightly less damage per second.
Barbarians
Barbarians: Popularly known by serious players as "Barbs", they require the shortest training time of any troops (20 seconds). Travel at normal speed (16 units) and have moderate health and damage. Cannot attack airborne troops.
Troops
Troops are divided into Tier 1, Tier 2, Tier 3, Dark Elixir Troops, and Heroes. All Tier 1–3 troops are created and upgraded with elixir; other troops and heroes require "dark elixir", a special type of elixir that is only available at higher levels. Troops in each group are listed in the order that they become available.
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